GigaLinc is an exhibition that allows participants to interactively explore large-scale panoramic images. Gigapixel images (100 times the information captured by a 10 megapixel digital camera) are digitally projected onto a large screen that allows viewers to navigate and explore the image in detail using Kinect-based hand-gestures, zooming in and out of areas of particular interest. Surround-sound adds to the multi-sensory experience.

GigaLinc explores the world of immersive photography and the possibilities it offers for changing the way we look at and use photographic images. It does this through digital technologies that allows the viewer to ‘step inside’ and move around large panoramic images, presented in astonishing levels of detail. As the perspective changes, the viewer feels as if he or she is actually ‘immersed’ in the scene.

The technology consists of several features: the hand tracking utilizes an Xbox Kinect to input gesture based commands that runs on open source software. Arduino allows the participants to select their image just by tapping one touch-pad on the floor.

GigaLinc was developed by Samuel Cox for his Master's degree in Digital Imaging and Photography at the University of Lincoln, UK.